Production dossier
Build doctrineGameplay first

Unreal Engine 5 production briefGC-7000

Game CraftFour layers. One living war.

Nexus Wars is built as one persistent experience that grows in playable layers—from a combat foundation to faction life, warship command, and the calamity beyond known space.

Build layers
04
Playable factions
09
Planned units
180
Primary platform
PC
UE5 systems viewPC first
Citizen Combat Command Calamity

Interactive production map

Build the foundation, then widen the horizon

These phases describe the intended design sequence—not completion percentages. Each layer continues evolving as the next one comes online.

Build sequence01 / 04

One continuous buildEvery phase strengthens the layers before it.

Nexus Wars combat machines advancing through a battlefield
Phase 01Foundation layer
Strategy / ARPG

Gameplay foundation

Prove the combat loop first: readable tactical pressure, direct character control, faction identity, and enough mechanical depth to reward mastery.

Design thesisThe first playable layer is designed to be easy to enter, difficult to master, and sturdy enough to carry every system that follows.

Playable factions
09
Planned faction units
180
Hero characters
27
Connected systems06 modules
  • WASD movement with mouse or controller aiming
  • PvP-first tactical combat loop
  • Active and passive faction skill kits
  • Hero-led unit formations
  • Multiplayer and server foundations
  • A runway into story-driven PvE

Phase outcomeA replayable competitive combat slice where faction differences are felt through movement, unit composition, and moment-to-moment skill.

01 / 04

Nexus production telemetry

Open the systems behind the spectacle

Explore how resources become deployable machines, how nine factions stay legible, and which ship silhouettes are shaping the command layer.

Systems lab / pipeline Dataset online
01Active process

Extract

Celestial extraction

Specialized rigs harvest ores, gases, crystals, and exotic matter from the geography of each star system.

Raw oresRaw gasesCrystalsExotic matter
729 rigs across nine celestial subsystems

Shared design doctrine

The rules every layer must obey

Scale changes—from citizen to warship—but agency, identity, and consequence remain legible at every level.

01

Skill over spreadsheets

Position, timing, teamwork, and build expression should decide combat before raw account age does.

02

Faction identity matters

Your culture changes the spaces you inhabit, the systems you master, and the way you approach a fight.

03

One connected universe

Ground victories, social choices, territory, trade, and warship command feed the same persistent conflict.

Layer 01CitizenCreate a life
Layer 02CombatantMaster the fight
Layer 03CommanderControl the horizon
Layer 04SurvivorFace the unknown
Nexus Wars development workstation

Independent production signal

Help move the next system from plan to playable

Support goes toward the practical work behind Nexus Wars: production assets, infrastructure, prototypes, and the time required to turn connected systems into a coherent game.

Support on Ko-fi
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Direct support channels

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