Crew dossier
Studio signalBuilding the 71st century

Retro Epic Empire crew registryNX-TEAM

TeamBuild the universe with us.

Nexus Wars is an independent, multidisciplinary production built around one connected idea: every battle, culture, system, and interface should feel like part of the same living future.

Studio
Retro Epic Empire
Project
Nexus Wars
Production
Independent
Portfolio signal
Open
Concept illustration of a future Nexus Wars development studio
Studio concept visualizationAspirational image

Concept art — not a current staff photograph

Studio transmissionRetro Epic Empire

Leadership dossier

One vision, carried across every layer

The published leadership profile behind Nexus Wars spans programming, interface design, player experience, and AI-assisted production.

Personnel record01 / 01 published
Ajion DrDisarray
CallsignAJION / DRDISARRAY

Active leadership recordREE-001

Ajion DrDisarray

Master Chief Officer

Follow signal

Ajion guides the project across game systems, programming, UI, UX, and emerging production workflows—keeping the large vision connected to the details players actually touch.

Primary directiveMake a vast universe understandable, playable, and worth inhabiting.
Published experience snapshotCross-discipline
Years gaming
34
Years programming
24
Years UI design
15
Years UX design
10
Years prompt engineering
03

What the team is building

Open the work behind the vision

These live dossiers show how creative direction, lore, mechanics, and production intelligence connect across the project.

Contribution map

Where different crafts meet

These are project disciplines, not advertised vacancies. Use them to show where your strongest work could connect with Nexus Wars.

Contribution tracks01 / 04
Active contribution track01
01

Rules players can feel

Game & systems design

Shape readable combat loops, meaningful progression, and connected economies that still make sense when the universe grows in scale.

Current focus
  • Combat readability
  • Progression loops
  • Balance and tuning
Useful evidence of craft
  • Design documents
  • Playable prototypes
  • Economy and encounter models
Introduce your game & systems design work
Retro Epic Empire
Independent studioSignal active

Portfolio introductionsDirect channel

Bring us the work only you could make

We welcome concise introductions from people who connect with the project. Specific opportunities depend on current production needs, but strong work is always the best way to begin the conversation.

01
Show the work

Lead with a concise portfolio and the strongest finished or playable example.

02
Name your contribution

Tell us what discipline you want to own and how you prefer to collaborate.

03
Give us context

Include the tools you use, your availability, and why Nexus Wars speaks to you.